![]() Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. that these PCs could *ever* be described as being "flat-footed" is one of the most ludicrous things to ever come out of D&D 3.x.) (Unrelated aside, I think the whole concept that a Player Character that spends 100% of their time as a fully-armored battletank bristling with glowing vibrating vorpal pointy-weapon-thingies, that can wiggle their fingers and cause things to explode, that spend their entire lives crawling through dungeons full of traps and acid pits and tentacle-monsters. So yes, you did take an action before your opponent attacked, but it wasn't "your first regular turn". ![]() Nerveskitter changes when you take "your first regular turn in the initiative order", but the action to cast it is not part of your first regular turn. "Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed." I was going to ask why casting nerveskitter doesn't stop you from being flat-footed (since it is an action, and being flat-footed ends when you take an action), but I checked the exact wording in the SRD, and this is the part I was missing: The Spell Compendium Errata adds a special proviso for Nerveskitter: Casting Nerveskitter doesn't make you not flat-footed, but it does give you a higher place in the initiative queue, and you'll stop being flat-footed when your initiative rolls around and you have a chance to act.Thank you for clarifying. ![]()
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